Adding to a Dictionary

suggest change
Dictionary<int, string> dict = new Dictionary<int, string>();
dict.Add(1, "First");
dict.Add(2, "Second");
// To safely add items (check to ensure item does not already exist - would throw)
   dict.Add(3, "Third");

Alternatively they can be added/set via the an indexer. (An indexer internally looks like a property, having a get and set, but takes a parameter of any type which is specified between the brackets) :

Dictionary<int, string> dict = new Dictionary<int, string>();
dict[1] = "First";
dict[2] = "Second";
dict[3] = "Third";

Unlike the Add method which throws an exception, if a key is already contained in the dictionary, the indexer just replaces the existing value.

For thread-safe dictionary use ConcurrentDictionary<TKey, TValue>:

var dict = new ConcurrentDictionary<int, string>();
dict.AddOrUpdate(1, "First", (oldKey, oldValue) => "First");

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