Basic TCP chat TcpListener TcpClient NetworkStream
suggest changeusing System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; class TcpChat { static void Main(string[] args) { if(args.Length == 0) { Console.WriteLine("Basic TCP chat"); Console.WriteLine(); Console.WriteLine("Usage:"); Console.WriteLine("tcpchat server <port>"); Console.WriteLine("tcpchat client <url> <port>"); return; } try { Run(args); } catch(IOException) { Console.WriteLine("--- Connection lost"); } catch(SocketException ex) { Console.WriteLine("--- Can't connect: " + ex.Message); } } static void Run(string[] args) { TcpClient client; NetworkStream stream; byte[] buffer = new byte[256]; var encoding = Encoding.ASCII; if(args[0].StartsWith("s", StringComparison.InvariantCultureIgnoreCase)) { var port = int.Parse(args[1]); var listener = new TcpListener(IPAddress.Any, port); listener.Start(); Console.WriteLine("--- Waiting for a connection..."); client = listener.AcceptTcpClient(); } else { var hostName = args[1]; var port = int.Parse(args[2]); client = new TcpClient(); client.Connect(hostName, port); } stream = client.GetStream(); Console.WriteLine("--- Connected. Start typing! (exit with Ctrl-C)"); while(true) { if(Console.KeyAvailable) { var lineToSend = Console.ReadLine(); var bytesToSend = encoding.GetBytes(lineToSend + "\r\n"); stream.Write(bytesToSend, 0, bytesToSend.Length); stream.Flush(); } if (stream.DataAvailable) { var receivedBytesCount = stream.Read(buffer, 0, buffer.Length); var receivedString = encoding.GetString(buffer, 0, receivedBytesCount); Console.Write(receivedString); } } } }
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